Vi flyttar från butik till nätet - så funkar det framåt

Logga in
Game Programming Algorithms and Techniques | 1:a upplagan

Game Programming Algorithms and Techniques | 1:a upplagan

  • Häftad, Engelska, 2013
  • Författare: Sanjay Madhav
  • Betyg:
653
kr
Helt ny

Skickas nästa vardag

Butikslager
Onlinelager
1 st i lager
Välj butik

Beskrivning

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.

 

Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more.

 

Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav’s game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on.

 

Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net.

 

Coverage includes

  • Game time management, speed control, and ensuring consistency on diverse hardware
  • Essential 2D graphics techniques for modern mobile gaming
  • Vectors, matrices, and linear algebra for 3D games
  • 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions
  • Handling today’s wide array of digital and analog inputs
  • Sound systems including sound events, 3D audio, and digital signal processing
  • Fundamentals of game physics, including collision detection and numeric integration
  • Cameras: first-person, follow, spline, and more
  • Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning
  • User interfaces including menu systems and heads-up displays
  • Scripting and text-based data files: when, how, and where to use them
  • Basics of networked games including protocols and network topology

Om denna bok

Game Programming Algorithms and Techniques av Sanjay Madhav är en Häftad bok med 352 sidor på Engelska. Detta är den 1:a upplagan som utgavs 2013 av Pearson Education.

Spara pengar – köp begagnad från Campusbokhandeln

Köp Game Programming Algorithms and Techniques begagnad från Campusbokhandeln och spara upp till 25% jämfört med nypris. Du kan bevaka den här boken så får du ett mail så fort vi får in den i lager som begagnad.

Genom att köpa & sälja begagnat sänker du kostnaden för studier både för dig och nästa student samtidigt som du gör nytta för klimatet.

Produktinformation

Kategori:
Okänd
Bandtyp:
Häftad
Språk:
Engelska
ISBN:
9780321940155
Upplaga:
1
Utgiven:
2013-12-31
Sidantal:
352

Sök

Varukorg

Din varukorg är tom
Köp Sälj Sök Meny