Figure List. About the Author. Foreword to the Third Edition. Foreword to the Previous Editions. Preface to the Third Edition. Preface to the Second Edition. Preface to the First Edition. Acknowledgments. 1. Introduction to the World of Real-Time and Embedded Systems. What Is Special about Real-Time Systems?
Time, Performance, and Quality of Service.
Systems Engineering vs. Software Engineering.
What Do We Mean by Architecture?
The Rapid Object-Oriented Process for Embedded Systems (ROPES) Process.
MDA and Platform-Independent Models.
Scheduling Model-Based Projects.
Model Organization Principles.
Working with Model-Based Projects.
Looking Ahead.
Exercises.
References.
2. Object Orientation with UML 2.0-Structural Aspects. Object Orientation with UML.
Small Things: Objects, Classes, and Interfaces.
Relations.
Big Things: Packages, Components, and Subsystems.
Advanced: UML Metamodel of Structural Elements (for the Advanced Modeler).
Additional Notations and Semantics.
Looking Ahead.
Exercises.
References.
3. Object Orientation with UML 2.0-Dynamic Aspects. Behavior and the UML.
Types of Behavior.
Behavior Primitives: Actions and Activities.
Behavior and the Single Object.
Interactions.
Summary.
Exercises.
References.
4. UML Profile for Schedulability, Performance, and Time. UML Profiles.
“RT UML” Profile.
Looking Ahead.
Exercises.
References.
5. Requirements Analysis of Real-Time Systems. Requirements.
Use Cases.
Detailing the Use Cases.
Looking Ahead.
Exercises.
References.
6. Analysis: Object Domain Analysis. The Object Discovery Process.
Connecting the Object Model with the Use Case Model.
Key Strategies for Object Identification.
Identify Object Associations.
Object Attributes.
Discovering Candidate Classes.
Class Diagrams.
Looking Ahead.
Exercises.
References.
7. Analysis: Defining Object Behavior. Object Behavior.
Defining Object State Behavior.
Interactions.
Defining Operations.
Looking Ahead.
Exercises.
References.
8. Architectural Design. Overview of Design.
What Is Architectural Design?
Software Meets Hardware: Deployment Architecture in UML.
Concurrency and Resource Design.
Looking Ahead.
Exercises.
References.
9. Mechanistic Design. What Is Mechanistic Design?
Mechanistic Design Patterns.
The Observer Pattern.
The Proxy Pattern.
Reliable Transaction Pattern.
Smart Pointer Pattern.
Guarded Call Pattern.
Container Pattern.
The Rendezvous Pattern.
Looking Ahead.
Exercises.
References.
10. Detailed Design. What Is Detailed Design?
Data Structure.
Associations.
Operations.
Visibility.
Algorithms.
Exceptions.
Summary.
Exercises.
References.
11. Special Topic: C4ISR Architecture and the UML. Introduction.
What is C4ISR?
Required Products of C4ISR.
Supporting Products.
Summary.
Acknowledgments.
References.
Appendix: Notational Summary. Index.